<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Cellular Devlog - itch.io</title><link>https://nickdoneysr.itch.io/cellular</link><description>Mutate, Infect, Dominate: Unleash Viral Chaos in the Ultimate Rogue-Like Card Battler!</description><item><guid>https://nickdoneysr.itch.io/cellular/devlog/1543592/6326-critical-updates</guid><title>6/3/26 Critical Updates</title><link>https://nickdoneysr.itch.io/cellular/devlog/1543592/6326-critical-updates</link><pubDate>Thu, 04 Jun 2026 04:05:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Game-breaking / functional bugs Frame clock collision. update() and gameLoop() both wrote lastFrameTime from two different clocks ( Date.now() vs the rAF timestamp), which pinned the FPS counter near...</p>]]></description></item></channel></rss>