Royal Conquest: War of the Roses
"Royal Conquest: War of the Roses" is a turn-based strategy board game implemented as a single-page web application using HTML, CSS, and JavaScript. Set in a fantasy world where players command floral-themed armies (Rose, Daisy, Violet, and Iris), the game blends chess-like piece movements and captures, Risk-inspired territory control for reinforcements, and card-based deployment with unique powers. Supporting 2-4 players (including AI opponents), it features an 8x8 grid board (scalable to 6x6 for quick play) with special terrains like rivers, fortresses, and resource nodes. Gameplay involves phases for reinforcement, movement, battles (resolved via dice rolls plus strength and bonuses), and strategy activation. Victory is achieved by eliminating enemy Kings or controlling 75% of territories. The game includes retro 8-bit styling with theme toggles, sound effects, a tutorial, save/load functionality, alliances, random events, achievements, and accessibility features like keyboard navigation. It's designed for both desktop and mobile, emphasizing strategic depth, alliances, and emergent narratives in a war-of-roses-inspired conflict.
| Status | In development |
| Platforms | HTML5 |
| Author | nickdoneysr |
| Genre | Strategy |
| Tags | card-battler, fantasy-wargame, multiplayer-strategy, Tactical RPG, Turn-based Strategy |

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